Sprite

Type class

Sprite represents any displayable element.

This is the main class that encapsulates every object on the chart.

If it's an element that is to be displayed on the screen at some point, its class must extend Sprite class.

Sprite class represents the a hierarchical structure. Every object that extends Sprite can have children, that would inherit their properties, such as language, formatters, etc.

SpriteState
ISpriteEvents for a list of available events
ISpriteAdapters for a list of available Adapters

@todo Review child elements that need to go into _disposers

Sources

Sprite can be used (imported) via one of the following packages.

/**
 * --------------------------------------------------------
 * Import from: "core.ts"
 * Use like: am4core.Sprite
 * --------------------------------------------------------
 */
import * as am4core from "@amcharts/amcharts4/core";

/**
 * --------------------------------------------------------
 * Include via: <script src="core.js"></script>
 * Access items like: am4.Sprite
 * --------------------------------------------------------
 */

Inheritance

Sprite extends BaseObjectEvents.

Sprite is extended by PointedShape, Polyline, Rectangle, Container, Grid, Tick, AxisFill, AxisLine, RoundedRectangle, Line, IWavedShape, Circle, Trapezoid, Triangle, Polygon, Image, Star, ForceDirectedLink.

Properties

adapter
#

Type Adapter < this, ISpriteAdapters >

Holds Adapter.

Click here for more info about Adapters

align
#

Type Align

Controls horizontal alignment of the element.

This is used by parent Container when layouting its children.

alwaysShowTooltip
#

Type boolean

Default false

DEPRECATION NOTICE: This setting is deprecated in favor of a more flexible setting: showTooltipOn. Please use showTooltipOn = "always" instead.

Indicates if this element should display a tooltip permanently.

Useful, if you want to show permanent tooltips on some items.

@since 4.5.4
@deprecated Use showTooltipOn = "always" instead

animations
#

Type Array < Animation >

Returns a list elements's animations currently being played.

If the list has not been initialized it is created.

appeared
#

Type boolean

Default false

A read-only flag which indicates if a sprite has completed its initial animation (if showOnInit = true).

In case showOnInit = false, appeared is set to true on init.

@readonly

applyOnClones
#

Type boolean

Default false

Specifies if property changes on this object should be propagated to the objects cloned from this object.

This setting affects property changes *after* cloning, since at the moment of cloning all of properties from source object are copied to the clone anyway.

baseSprite
#

Type $type.Optional < Sprite >

Returns the mail chart object that this element belongs to.

In most cases it will mean the chart object.

Can be used to retrieve chart object in various events and adapters.

chart.seriesContainer.events.on("hit", function(ev) {
  console.log(ev.target.baseSprite);
});
chart.seriesContainer.events.on("hit", function(ev) {
  console.log(ev.target.baseSprite);
});
{
  // ...
  "seriesContainer": {
    "events": {
      "hit": function(ev) {
        console.log(ev.target.baseSprite);
      }
    }
  }
}

@readonly

clickable
#

Type boolean

Indicates if the element is clickable.

Some type of the elements, like buttons are clickable by default.

Most of the elements are not clickable by default.

Use hit, doublehit, up, down, toggled events to watch for respective click/touch actions.

cloneTooltip
#

Type boolean

Default true

When cloning a sprite, if the template has it's own tooltip assigned, this tooltip is also cloned by default.

This is not good for cpu and sometimes you might only need one single tooltip for all clones. Set this to false in order not to clone tooltip.

clonedFrom
#

Type $type.Optional < this >

Inherited from BaseObject

Reference to the original object this object was cloned from. We need to keep this so we can disassociate it from source object when this object is disposed.

config
#

Type object

Inherited from BaseObject

Use this property to set JSON-based config. When set, triggers processing routine, which will go through all properties, and try to apply values, create instances, etc.

Use this with caution, as it is a time-consuming process. It's used for initialchart setup only, not routine operations.

configField
#

Type $type.Optional < string >

A field in data context of element's dataItem that holds config values for this element.

This is a very powerful feature, allowing changing virtually any setting, including those for element's children, for the element via data.

Example data:

{
  "value": 100,
  "config": {
    "fill": "#F00"
  }
}

If you set element's configField = "config", the element for this specific data point will have a red fill.

contextMenuDisabled
#

Type boolean

Default false

Should element prevent context menu to be displayed, e.g. when right-clicked?

cursorDownStyle
#

Type Array < IStyleProperty >

A shortcut to setting mouse cursor when button is pressed down.

Example:

series.slices.template.cursorDownStyle = am4core.MouseCursorStyle.grabbing;
series.slices.template.cursorDownStyle = am4core.MouseCursorStyle.grabbing;
{
  // ...
  "series": {
    // ...
    "slices": {
      "cursorDownStyle": "grabbing"
    }
  }
}

cursorOptions
#

Type ICursorOptions

Returns element's cursor options.

Cursor options usually define cursor style for various states of the hovered element.

Elements inherit cursorOptions from their parents if they don't have them set explicitly.

ICursorOptions for a list of available options

cursorOverStyle
#

Type Array < IStyleProperty >

A shortcut to setting mouse cursor on hover.

Example:

series.slices.template.cursorOverStyle = am4core.MouseCursorStyle.pointer;
series.slices.template.cursorOverStyle = am4core.MouseCursorStyle.pointer;
{
  // ...
  "series": {
    // ...
    "slices": {
      "cursorOverStyle": "pointer"
    }
  }
}

dataItem
#

Type $type.Optional

A DataItem to use as element's data source.

@todo Review type

dateFormatter
#

Type DateFormatter

A DateFormatter instance.

This is used to format dates, e.g. on a date axes, balloons, etc.

chart.dateFormatter.dateFormat = "yyyy-MM-dd";
chart.dateFormatter.dateFormat = "yyyy-MM-dd";
{
  // ...
  "dateFormatter": {
    "dateFormat": "yyyy-MM-dd"
  }
}

You can set a separate instance of formatter for each individual element. However that would be unnecessary overhead as all elements would automatically inherit formatter from their parents, all the way up to the chart itself.

DateFormatter for more info on dates formatting

defaultState
#

Type SpriteState < ISpriteProperties, ISpriteAdapters >

Returns a SpriteState object for "default" state.

This is a shortcut to this.states.getKey("default").

disabled
#

Type boolean

Controls if element is disabled.

A disabled element is hidden, and is removed from any processing, layout calculations, and generally treated as if it does not exist.

The element itself is not destroyed, though. Setting this back to false, will "resurrect" the element.

dom
#

Type SVGSVGElement

Returns DOM element reference associated with this element.

@readonly

draggable
#

Type boolean

Controls if the element is draggable.

dummyData
#

Type any

A property which you can use to store any data you want.

durationFormatter
#

Type DurationFormatter

A DurationFormatter instance.

This is used to format numbers as durations, e.g. on a value axes.

You can set a separate instance of formatter for each individual element. However that would be unnecessary overhead as all elements would automatically inherit formatter from their parents, all the way up to the chart itself.

DurationFormatter for more info on durations

dx
#

Type number

A horizontal offset for the element in pixels.

Can be negative value for offset to the left.

dy
#

Type number

A vertical offset for the element in pixels.

Can be negative value for offset upwards.

element
#

Type Optional < AMElement >

The main element for this Sprite, usually an SVG <g>.

All other sub-elements are created in it.

events
#

Type SpriteEventDispatcher < AMEvent < this, ISpriteEvents > >

Event dispatcher.

Click here for more info about Events

exportable
#

Type boolean

Default true

If set to false this element will be omitted when exporting the chart to an image.

exporting
#

Type Export

An Export instance.

Used to access API of the chart export functionality.

If exporting is not set, the element inherits Export instance from its parents.

Upon request, if no parent has such instance, a new one is created, using default settings, what in most cases is just enough.

Click here for more info about exporting

fill
#

Type $type.Optional < Color | Pattern | LinearGradient | RadialGradient >

Element's fill color or pattern.

fillModifier
#

Type ColorModifier

ColorModifier that can be used to modify color and pattern of the element's fill, e.g. create gradients.

fillOpacity
#

Type number

Element's fill opacity.

Opacity ranges from 0 (fully transparent) to 1 (fully opaque).

filters
#

Type List < Filter >

Returns list of SVG filters (effects) applied to element. If the filter list is not yet initilized, creates and returns an empty one.

Note, not all filters combine well with one another. We recommend using one filter per sprite.

focusable
#

Type Optional < boolean >

Default undefined (auto)

Controls if the element can gain focus.

Focusable element will be selectable via TAB key.

Please note, clicking it with a mouse or touching will not add focus to it.

Focused element will show a system-specific highlight, which might ruin the overal look. This is why we don't focus element on click/touch.

A default setting varies for different elements. By default all elements are not focusable, except certain items like buttons, legend items, etc.

globalScale
#

Type number

Returns element's current "global" scale.

Scale values accumulate over hierarchy of elements.

E.g. if a Container has scale = 2 and it's child has a scale = 2, the child's globalScale will be 4. (a multitude of 2 x 2)

@readonly

group
#

Type Group

Holds Sprite's main SVG group (<g>) element. Other Sprite's elements are all placed in this group.

height
#

Type number | Percent

Element's absolute or relative height.

The height can either be absolute, set in numeric pixels, or relative, set in Percent.

Relative height will be calculated using closest measured ancestor Container.

NOTE: height is an accessor, which allows setting height in pixels or percent. It is a sort of a "shortcut" for the users. Actual renderer does not ever use it. It uses either pixelHeight or percentHeight, so if you need to add an adapter for height add it for either of the two properties - whichever suits your requirements.

hidden
#

Type boolean

If a sprite has showOnInit = true, it will animate from "hidden" to "default" state when initialized. To prevent this but keep showOnInit = true, you can set sprite.hidden = true.

hiddenState
#

Type SpriteState < ISpriteProperties, ISpriteAdapters >

Returns a SpriteState object for "hidden" state.

This is a shortcut to this.states.getKey("hidden").

hitOptions
#

Type IHitOptions

Returns Sprite's click (hit) options.

Click (hit) options control things like double-click, timeouts, etc.

IHitOptions for available options.

horizontalCenter
#

Type HorizontalCenter

Controls which part of the element to treat as a horizontal center.

The setting will be used when positioning, resizing and rotating the element.

hoverOnFocus
#

Type boolean

Default false

If set to true, this element will also trigger "over" event with all the related consequences, like "hover" state being applied and tooltip being shown.

Useful as an accessibility feature to display rollover tooltips on items selected via keyboard.

hoverOptions
#

Type IHoverOptions

Returns Sprite's hover options.

IHoverOptions for available options.

hoverable
#

Type boolean

Default false

Controls if the element is hoverable (hover events are registered).

Use over and out events, to watch for those respective actions.

htmlContainer
#

Type $type.Optional < HTMLElement >

An HTML element to be used when placing wrapper element (<div>) for the whole chart.

This is the same for all elements within the same chart.

id
#

Type string

Element's user-defined ID.

Will throw an Error if there already is an object with the same ID.

Please note that above check will be performed withing the scope of the current chart instance. It will not do checks across other chart instances or in globally in DOM.

Make sure the IDs are unique.

inert
#

Type boolean

Default false

Controls if the element should use inertia when interacted with.

"Inert" element, when dragged and released, will carry the momentum of the movement, and will continue moving in the same drag direction, gradually reducing in speed until finally stops.

inertiaOptions
#

Type Dictionary < InertiaTypes, IInertiaOptions >

Returns element's options to be used for inertia. This setting is inheritable, meaning that if not set directly, it will search in all its ascendants until very top.

Inertia is used only if element's inert is set to true.

"Inert" element, when dragged and released, will carry the momentum of the movement, and will continue moving in the same drag direction, gradually reducing in speed until finally stops.

Check IInertiaOptions for how you tweak inertia animations.

inited
#

Type boolean

Returns true if Sprite has already finished initializing.

innerHeight
#

Type number

Returns element's measured inner height in pixels.

Inner height is actual available space for content, e.g. element's height minus vertical padding.

@readonly

innerWidth
#

Type number

Returns element's measured inner width in pixels.

Inner width is actual available space for content, e.g. element's width minus horizontal padding.

@readonly

interactions
#

Type InteractionObject

Returns (creates if necessary) an InteractionObject associated with this element.

InteractionObject is used to attach all kinds of user-interactions to the element, e.g. click/touch, dragging, hovering, and similar events.

interactionsEnabled
#

Type boolean

Setting this to false will effectively disable all interactivity on the element.

isActive
#

Type boolean

Indicates if this element is currently active (toggled on) or not (toggled off).

isDown
#

Type boolean

Indicates if this element has any pointers (mouse or touch) pressing down on it.

isDragged
#

Type boolean

Returns indicator if this element is being dragged at the moment.

isFocused
#

Type boolean

Indicates if this element is focused (possibly by tab navigation).

isHidden
#

Type boolean

If sprite.hide() is called, we set isHidden to true when sprite is hidden.

This was added becaus hidden state might have visibility set to true and so there would not be possible to find out if a sprite is technically hidden or not.

isHiding
#

Type boolean

Default false

If sprite.hide() is called and we have "hidden" state and transitionDuration > 0, we set isHiding flag to true in order to avoid restarting animations in case hide() method is called multiple times.

isHover
#

Type boolean

Indicates if this element has a mouse pointer currently hovering over it, or if it has any touch pointers pressed on it.

You can force element to be "hovered" manually, by setting this property to true.

isResized
#

Type boolean

Returns indicator if this element is being resized at the moment.

isShowing
#

Type boolean

Default false

This property indicates if Sprite is currently being revealed from hidden state. This is used to prevent multiple calls to sprite.show() to restart reveal animation. (if enabled)

keyboardOptions
#

Type IKeyboardOptions

Returns elements keyboard options.

language
#

Type Language

A Language instance to use for translations.

Normally it is enough to set language for the top-most element - chart.

All other element child elements will automatically re-use that language object.

map
#

Type Dictionary < string, any >

Returns a Dictionary which maps object ids with their respective objects.

Can be used to retrieve any object by id, e.g.:

console.log(mySprite.map.getKey("myid"));
console.log(mySprite.map.getKey("myid"));

marginBottom
#

Type number | Percent

Bottom margin - absolute (px) or relative (Percent).

marginLeft
#

Type number | Percent

Left margin - absolute (px) or relative (Percent).

marginRight
#

Type number | Percent

Right margin - absolute (px) or relative (Percent).

marginTop
#

Type number | Percent

Top margin - absolute (px) or relative (Percent).

maxHeight
#

Type number

Maximum allowed height for the element in pixels.

maxWidth
#

Type number

Maximum allowed width for the element in pixels.

measuredHeight
#

Type number

Returns elements's measured height in pixels.

A measured height is actual height of contents plus paddingTop and paddingBottom, relative to sprite parent, meaning that rotation and scale taken into account.

@readonly

measuredWidth
#

Type number

Returns element's measured width in pixels.

A measured width is actual width of contents plus paddingRight and* paddingLeft, relative to sprite parent, meaning that rotation and scale is taken into account.

@readonly

minHeight
#

Type Optional < number >

Minimum height for the element in pixels.

Set to undefined to remove the limit.

minWidth
#

Type Optional < number >

Minimum width of the element in pixels.

Set to undefined to remove the limit.

modal
#

Type Optional < Modal >

Returns a Modal instance, associated with this chart.

(elements top parent)Accessing modal does not make it appear. To make a modal appear, use showModal() method.

Modal for more information about using Modal windows

mouseOptions
#

Type IMouseOptions

Mouse options.

Enables controlling options related to the mouse, for example sensitivity of its mouse wheel.

E.g. the below will reduce chart's wheel-zoom speed to half its default speed:

chart.plotContainer.mouseOptions.sensitivity = 0.5;
chart.plotContainer.mouseOptions.sensitivity = 0.5;
{
  // ...
  "plotContainer": {
    "mouseOptions": {
      "sensitivity": 0.5
    }
  }
}

nonScaling
#

Type boolean

Controls if element should keep constant size and not scale even if there is space available, or it does not fit.

nonScalingStroke
#

Type boolean

Controls if the element's stroke (outline) should remain keep constant thicnkess and do not scale when the whole element is resized.

numberFormatter
#

Type NumberFormatter

A NumberFormatter instance.

This is used to format numbers.

chart.numberFormatter.numberFormat = "#,###.#####";
chart.numberFormatter.numberFormat = "#,###.#####";
{
  // ...
  "numberFormatter": {
    "numberFormat": "#,###.#####"
  }
}

You can set a separate instance of formatter for each individual element. However that would be unnecessary overhead as all elements would automatically inherit formatter from their parents, all the way up to the chart itself.

NumberFormatter for more info on formatting numbers

opacity
#

Type number

Element's opacity.

Opacity setting can range from 0 (fully transparent) to 1 (fully opaque).

ATTENTION: It is highly not recommended to use opacity directly on the element. The charts use opacity to hide/show elements, so your setting might be lost if element is hidden and then later shown.

Instead use methods hide() and show() to completely toggle off and on the element.

Or, use properties fillOpacity and strokeOpacity, if you need to make the element semi-transparent.

outerHeight
#

Type number

Returns element's measured height plus its top and bottom margins in pixels.

@readonly

outerWidth
#

Type number

Returns element's measured width plus its left and right margins in pixels.

@readonly

paddingBottom
#

Type number | Percent

Bottom padding - absolute (px) or relative (Percent).

paddingLeft
#

Type number | Percent

Left padding - absolute (px) or relative (Percent).

paddingRight
#

Type number | Percent

Right padding - absolute (px) or relative (Percent).

paddingTop
#

Type number | Percent

Top padding - absolute (px) or relative (Percent).

parent
#

Type Optional < Container >

Elements' parent Container.

path
#

Type string

Path of Sprite element

pixelHeight
#

Type number

Returns element's height in pixels. For actual height use measuredHeight property.

@readonly

pixelMarginBottom
#

Type number

Returns current bottom margin in pixels.

@readonly

pixelMarginLeft
#

Type number

Returns current left margin in pixels.

@readonly

pixelMarginRight
#

Type number

Returns current right margin in pixels.

@readonly

pixelMarginTop
#

Type number

Returns current top margin in pixels.

@readonly

pixelPaddingBottom
#

Type number

Returns current bottom padding in pixels.

@readonly

pixelPaddingLeft
#

Type number

Returns current left padding in pixels.

@readonly

pixelPaddingRight
#

Type number

Returns current right padding in pixels.

@readonly

pixelPaddingTop
#

Type number

Returns current top padding in pixels.

@readonly

pixelPerfect
#

Type boolean

Controls if SVG vectors should be drawn with "pixel" precision, producing perfectly crisp lines on retina displays.

Setting this to true might improve visual quality, but may have a negative effect on performance.

Different elements use different default setting for pixelPerfect.

We recommend leaving this at their default settings, unless there's a specific need.

pixelWidth
#

Type number

Returns element's width in pixels, if width was set. For actual width use measuredWidth property.

@readonly

pixelX
#

Type number

Returns element's current absolute X coordinate in pixels.

@readonly

pixelY
#

Type number

Returns element's current absolute Y coordinate in pixels.

@readonly

plugins
#

Type List < IPlugin >

A list of plugins (objects that implement IPlugin interface) attached to this object.

@since 4.2.2

popups
#

Type Optional < ListTemplate < Popup > >

A list of popups for this chart.

properties
#

Type ISpriteProperties

Holds values for Sprite's properties.

propertyFields
#

Type object

A collection of key/value pairs that can be used to bind specific Sprite properties to DataItem.

For example: fill property can be bound to myCustomColor field in DataItem. The Sprite will automatically get the value for fill from its DataItem.

Can be set for each SpriteState individually to override default bindings.

SpriteState

readerDescription
#

Type string

Screen reader description of the element.

readerHidden
#

Type boolean

Controls if element should be hidden from screen readers.

Click here for more information

readerOrientation
#

Type string

Orientation of the element.

@since 4.7.16

readerTitle
#

Type string

Screen reader title of the element.

readerValueNow
#

Type string

Current value of the element.

@since 4.7.16

readerValueText
#

Type string

Text representation of the current value of the element.

@since 4.7.16

realFill
#

Type Color | Pattern | LinearGradient | RadialGradient

A reference to a real fill object. Sometimes might be useful to modify gradient (when fill is color but we have FillModifier).

realStroke
#

Type Color | Pattern | LinearGradient | RadialGradient

A reference to a real stroke object. Sometimes might be useful to modify gradient (when fill is color but we have a FillModifier).

relativeMarginBottom
#

Type number

Returns current relative bottom margin.

@readonly

relativeMarginLeft
#

Type number

Returns current relative left margin.

@readonly

relativeMarginRight
#

Type number

Returns current relative right margin.

@readonly

relativeMarginTop
#

Type number

Returns current relative top margin.

@readonly

relativePaddingBottom
#

Type number

Returns current relative bottom padding.

@readonly

relativePaddingLeft
#

Type number

Returns current relative left padding.

@readonly

relativePaddingRight
#

Type number

Returns current relative right padding.

@readonly

relativePaddingTop
#

Type number

Returns current relative top padding.

@readonly

relativeX
#

Type number

Returns element's current relative X coordinate in Percent.

relativeY
#

Type number

Returns element's current relative Y coordinate in Percent.

@readonly

resizable
#

Type boolean

Indicates if this element is resizable.

Enabling resize will turn on various interactions on the element. Their actual functionality will depend on other properties.

If the element also draggable, resize will only happen with two points of contact on a touch device.

If the element is not draggable, resize can be performed with just one point of contact, touch or mouse.

Will invoke resize event every time the size of the element changes.

role
#

Type Roles

A WAI-ARIA role for the element.

Click here for more information on WAI-ARIA roles

rollOutDelay
#

Type number

Default 0

Time in milliseconds after which rollout event happens when user rolls-out of the sprite. This helps to avoid flickering in some cases.

rotation
#

Type number

Rotation of the element in degrees. (0-360)Note: For convenience purposes, negative values (for counter-clockwise rotation) and values exceeding 360 can also be used.

rtl
#

Type boolean

An RTL (right-to-left) setting.

RTL may affect alignment, text, and other visual properties.

If you set this on a top-level chart object, it will be used for all child elements, e.g. labels, unless they have their own rtl setting set directly on them.

scale
#

Type number

Scale of the element.

The scale is set from 0 (element reduced to nothing) to 1 (default size).

  • 2 will mean element is increased twice.
  • 0.5 - reduced by 50%.

Etc.

shapeRendering
#

Type ShapeRendering

Default "auto"

An SVG-specific shape-rendering value.

shape-rendering controls how vector graphics are drawn and rendered.

Click here for more information about shape-rendering

shouldClone
#

Type boolean

Default true

Indicates whether this sprite should be cloned when cloning its parent container. We set this to false in those cases when a sprite is created by the class, so that when cloning a duplicate sprite would not appear.

showOnInit
#

Type boolean

If this is set to true, Sprite, when inited will be instantly hidden ("hidden" state applied) and then shown ("default" state applied).

If your "default" state's transitionDuration > 0 this will result in initial animation from "hidden" state to "default" state.

If you need a Sprite which has showOnInit = true not to be shown initially, set sprite.hidden = true. Setting sprite.visible = false will not prevent the animation and the sprite will be shown.

showSystemTooltip
#

Type boolean

Indicates whether the element should attempt to construct itself in a way so that system tooltip is shown if its readerTitle is set.

showTooltipOn
#

Type "hover" | "hit" | "always"

Default "hover"

Indicates when tooltip needs to be shown on this element:

  • "hover" (default) - Tooltip will be shown when element is hovered on.
  • "hit" - Tooltip will be shown when element is clicked/tapped. Tooltip will be hidden when clicked/tapped anywhere else.
  • "always" - Tooltip will be shown on the element permanently.

For example, if you would like to show tooltips on all of the columns of a ColumnSeries:

series.columns.template.showTooltipOn = "always";
series.columns.template.showTooltipOn = "always";
{
  // ...
  "series": [{
    // ...
    "columns": {
      "showTooltipOn": "always"
    }
  }]
}

It can even be set to display on a selected columns via propertyFields:

series.columns.template.propertyFields.showTooltipOn = "tooltip";
series.columns.template.propertyFields.showTooltipOn = "tooltip";
{
  // ...
  "series": [{
    // ...
    "columns": {
      "propertyFields": {
        "showTooltipOn": "tooltip"
      }
    }
  }]
}

@since 4.7.9

states
#

Type DictionaryTemplate < string, SpriteState < ISpriteProperties, ISpriteAdapters > >

Returns a collection of element's available SpriteState entries.

SpriteState

stroke
#

Type Color | Pattern | LinearGradient | RadialGradient

Element's stroke (outline) color or pattern.

strokeDasharray
#

Type string

A stroke-dasharray for the stroke (outline).

"Dasharray" allows setting rules to make lines dashed, dotted, etc.

Click here for more info on stroke-dasharray

strokeDashoffset
#

Type number

A stroke-dashoffset for the stroke (outline).

"Dashoffset" allows setting the start position of the dashes if strokeDasharray is used.

Click here for more info on stroke-dashoffset

strokeLinecap
#

Type "butt" | "square" | "round"

A stroke-linecap to indicate how line ends are drawn.

Click here for more info on stroke-linecap

strokeLinejoin
#

Type "miter" | "round" | "bevel"

A stroke-linejoin to indicate how line ends are drawn.

Click here for more info on stroke-linejoin

strokeModifier
#

Type ColorModifier

ColorModifier that can be used to modify color and pattern of the element's stroke (outline), e.g. create gradients.

strokeOpacity
#

Type number

Stroke (outline) opacity.

The values may range from 0 (fully transparent) to 1 (fully opaque).

strokeWidth
#

Type number

Stroke (outline) thickness in pixels.

svgContainer
#

Type $type.Optional < SVGContainer >

HTML container (<div>) which is used to place chart's <svg> element in.

Sets HTML container to add SVG and other chart elements to.

swipeOptions
#

Type ISwipeOptions

Returns element's swipe gesture options.

swipeable
#

Type boolean

Controls if element is swipeable.

Swipable element will invoke swipe, swipeleft and swiperight events, when quick horizontal drag action is performed with either mouse or touch.

Please note that combining swipe and drag is possible, however will incur a slight but noticeable delay in drag start.

tabindex
#

Type number

Sets or returns TAB index.

Tab index maintains the order in which focusable elements gain focus when TAB key is pressed.

Please note, tab index is not local to the chart. It affects the whole of the page, including non-SVG elements. Maintain extreme causion when setting tab indexes, as it affects the user experience for the whole web page.

togglable
#

Type boolean

Indicates if element can be toggled on and off by subsequent clicks/taps.

Togglable element will alternate its isActive property between true and false with each click.

tooltip
#

Type $type.Optional < Tooltip >

A Tooltip object to be used when displayed rollover information for the element.

tooltipColorSource
#

Type $type.Optional < Sprite >

A Sprite or sprite template to use when getting colors for tooltip. If a template is set, tooltip will look for a clone in tooltipDataItem.sprites. If no clone is found, then template colors will be used.

Tooltip
Sprite

tooltipDataItem
#

Type DataItem

A DataItem to use when populating content for the element's Tooltip.

Tooltip
DataItem

tooltipHTML
#

Type string

An HTML template to be used to populate Tooltip contents.

If element has tooltipDataItem or dataItem set, this will be parsed for any data values to be replaced with the values from respective data items.

tooltipPosition
#

Type "fixed" | "pointer"

Specifies if Tooltip should follow the mouse or touch pointer or stay at the fixed position.

Position

tooltipText
#

Type string

A text template to be used to populate Tooltip's contents.

If element has tooltipDataItem or dataItem set, this will be parsed for any data values to be replaced with the values from respective data items.

This template will also be parsed for any special formatting tags.

TextFormatter

tooltipX
#

Type number | Percent

X coordinate the Tooltip should be shown at.

tooltipY
#

Type number | Percent

Y coordinate the Tooltip should be shown at.

trackable
#

Type boolean

Indicates if the element is trackable (mouse position over it is reported to event listeners).

Will invoke track events whenever pointer (cursor) changes position while over element.

Please note, touch devices will also invoke track events when touch point is moved while holding down on a trackable element.

uid
#

Type string

Inherited from BaseObject

Returns object's internal unique ID.

url
#

Type $type.Optional < string >

Click-through URL for this element.

If set, clicking/tapping this element will open the new URL in a target window/tab as set by urlTarget.

Please note that URL will be parsed by data placeholders in curly brackets, to be populated from data. E.g.:

series.columns.template.url = "https://www.google.com/search?q={category.urlEncode()}";
series.columns.template.url = "https://www.google.com/search?q={category.urlEncode()}";
{
  // ...
  "series": [{
    // ...
    "columns": {
      "url": "https://www.google.com/search?q={category.urlEncode()}"
    }
  }]
}

urlTarget
#

Type string

Target to use for URL clicks:

  • _blank
  • _self (default)
  • _parent
  • _top
  • Name of the window/frame Ignored if url is not set.

userClassName
#

Type string

A custom class name to set on the element.

If set, the value will be added to element's class attribute.

@since 4.9.11

valign
#

Type VerticalAlign

Controls vertical alignment of the element.

This is used by parent Container when layouting its children.

verticalCenter
#

Type VerticalCenter

Controls which part of the element to treat as a vertical center.

The setting will be used when positioning, resizing and rotating the element.

visible
#

Type boolean

Indicates if element is current visible (true) or hidden (false).

wheelable
#

Type boolean

Indicates if the element can be interacted with mouse wheel.

Will invoke wheel, wheelup, wheeldown, wheelleft, and wheelright events when using mouse wheel over the element.

width
#

Type number | Percent

Element's absolute or relative width.

The width can either be absolute, set in numeric pixels, or relative, set in Percent.

Relative width will be calculated using closest measured ancestor Container.

NOTE: width is an accessor, which allows setting width in pixels or percent. It is a sort of a "shortcut" for the users. Actual renderer does not ever use it. It uses either pixelWidth or percentWidth, so if you need to add an adapter for width add it for either of the two properties - whichever suits your requirements.

x
#

Type number | Percent

Element's absolute or relative X coordinate.

If setting both X and Y, please consider using moveTo() method instead, as it will be faster to set both coordinates at once.

y
#

Type number | Percent

Element's absolute or relative Y coordinate.

If setting both X and Y, please consider using moveTo() method instead, as it will be faster to set both coordinates at once.

zIndex
#

Type number

A "zIndex" of the element.

"zIndex" determines the order of how elements are placed over each other.

Higher "zIndex" will mean the element will be draw on top of elements with lower "zIndexes".

There are 3 inherited items currently hidden from this list.

Methods

animate(

animationOptions: ISpriteAnimationOptions[] | ISpriteAnimationOptions,
duration: number,
easing?: ( value: number) => number

)

#

Returns Animation

Creates and starts an Animation with given animationOptions.

Animation for additional information about available options

appear()

#

Returns void

Hides the chart instantly and then shows it. If defaultState.transitionDuration > 0, this will result an animation in which properties of hidden state will animate to properties of visible state.

applyCurrentState(

duration?: number

)

#

Returns $type.Optional < Animation >

Applies proper state based on the condition of the element. A condition is deducted in this order:

  • "hover" if Sprite has currently any pointers over it
  • "down" if Sprite has any pointers (touch or mouse) currently pressed over it
  • "focus" if Sprite has currently got focus (accessibility)
  • "hidden" if Sprite is currently hiddenReturns an Animation object, which is handling gradual transition from current values of properties, to the new target state(s).

bind(

property: Key,
source: S,
modifier?: ( value: this[""]) => this[""]

)

#

Returns void

clone(

cloneId?: string

)

#

Returns this

Inherited from BaseObject

Makes a copy of this object and returns the clone. Try to avoid cloning complex objects like chart, create new instances if you need them.

closeAllPopups()

#

Returns void

Closes all currently open popup windows

closeModal()

#

Returns void

Hides modal window if there is one currently open.

constructor()

#

Returns Sprite

Constructor:

  • Creates initial node
  • Sets default properties
  • Creates required default states
  • Inits accessibility

copyFrom(

source: this

)

#

Returns void

Copies all parameters from another Sprite.

dispatch(

eventType: Key,
data?: any

)

#

Returns void

Inherited from BaseObjectEvents

Dispatches an event using own event dispatcher. Will automatically populate event data object with event type and target (this element).

It also checks if there are any handlers registered for this sepecific event.

dispatchImmediately(

eventType: Key,
data?: any

)

#

Returns void

Inherited from BaseObjectEvents

Works like dispatch, except event is triggered immediately, without waiting for the next frame cycle.

dispose()

#

Returns void

Destroys this object and all related data.

getCurrentThemes()

#

Returns ITheme[]

Returns theme(s) used by this object either set explicitly on this element, inherited from parent, or inherited from System.

getPixelX(

value: number | Percent

)

#

Returns number

Returns an X coordinate in pixel within the element.

If number is passed in as parameter, the same number will be returned back.

If Percent is passed in, it will be recalculated to pixels.

getPixelY(

value: number | Percent

)

#

Returns number

Returns an Y coordinate in pixel within the element.

If number is passed in as parameter, the same number will be returned back.

If Percent is passed in, it will be recalculated to pixels.

getPropertyValue(

propertyName: Key

)

#

Returns [""]

Returns element's property value.

Will check if there are any bindings with DataItem.

Will also apply any adapters bound to propertyName.

getRelativeX(

value: number | Percent

)

#

Returns number

Returns relative (percent) value of the X coordindate within this element.

A relative value is a hundredth of a percent. So 100% would result in a 1 as relative value.

getRelativeY(

value: number | Percent

)

#

Returns number

Returns relative (percent) value of the Y coordindate within this element.

A relative value is a hundredth of a percent. So 100% would result in a 1 as relative value.

getSvgPoint(

point: IPoint

)

#

Returns IPoint

Converts element's local coordinates to the coordinates within the main chart container.

hide(

duration?: number

)

#

Returns $type.Optional < Animation >

Hides the element, by applying hidden state.

Has no effect if element is already hidden.

If duration is not specified, it will use default.

While element is fading out, its isHiding property will resolve to true.

When element is hidden, its visible property will resolve to false.

hideTooltip(

duration?: number

)

#

Returns void

Hides element's Tooltip.

Tooltip

hitTest(

sprite: Sprite

)

#

Returns boolean

Checks if the this element has any of its parts overlapping with another element.

@todo Description (review)

insertAfter(

sprite: Sprite

)

#

Returns Sprite

Insert this element after sibling element.

insertBefore(

sprite: Sprite

)

#

Returns Sprite

Insert this element before sibling element.

invalidate()

#

Returns void

Invalidates element.

Object will be redrawn during the next update cycle.

Please note that in most cases elements will auto-invalidate when needed. If everything works, DO NOT use this method. Use it only if some changes do not take otherwise.

isDisposed()

#

Returns boolean

Inherited from BaseObject

Returns if this object has been already been disposed.

isInTransition()

#

Returns boolean

Returns true if Sprite is currently transiting from one state/value to another.

isInteractive()

#

Returns boolean

Returns true if interactions object was created. Mostly used just to avoid creating interactions object if not needed.

isReady()

#

Returns boolean

Returns true if Sprite has already finished initializing and is ready.

If this object is a Container it will wait for all of its children are ready before becoming ready itself and firing a "ready" event.

margin(

top: number,
right: number,
bottom: number,
left: number

)

#

Returns Sprite

Sets all four margins for the element at once.

Margins are set in pixels.

moveTo(

point: IPoint,
rotation?: number,
scale?: number,
isDragged?: boolean

)

#

Returns void

Moves the element to a specified coordinates.

Using this method is preferred method of moving element, as it saves some CPU processing power over setting x and y properties separately.

The method respects element's center settings. The element will be positioned so that point coordinates come in whatever "center" of the element is, as set in horizontalCenter and verticalCenter.

Besides moving the element, you can also at the same time scale and rotate the element.

openModal(

text: string,
title?: string

)

#

Returns Optional < Modal >

Opens a modal window with specific content (text parameter) and, optionally, title.

The text parameter can contain HTML content.

Modal for more information about using Modal windows

openPopup(

text: string,
title?: string

)

#

Returns Optional < Popup >

Creates, opens, and returns a new Popup window.

text can be any valid HTML.

title is currently not supported.

padding(

top: number,
right: number,
bottom: number,
left: number

)

#

Returns Sprite

Sets padding for the element in pixels.

setPropertyValue(

property: Key,
value: any,
invalidate?: boolean,
transform?: boolean

)

#

Returns boolean

Sets elements's property value. Will also propagate the same property value on all element's clones.

@todo Review propagation to clones. Right now we simply check if clone is disposed before setting the same property on it. It's better to remove from clone list altogether.

setState(

value: string | SpriteState < ISpriteProperties, ISpriteAdapters > ,
transitionDuration?: number,
easing?: ( value: number) => number

)

#

Returns $type.Optional < Animation >

Applies a SpriteState on this element.

The first parameter can either be a name state or a SpriteState instance.

When run, this method will apply SVG properties defined in a SpriteState, but only those that are relevant to this particular element, i.e. are in the properties array.

SpriteState

setVisibility(

value: boolean

)

#

Returns void

Sets visibility property:

  • true - visible
  • false - hidden

show(

duration?: number

)

#

Returns $type.Optional < Animation >

Reveals hidden element.

Has no effect if element is already visible.

If duration is not specified, it will use default.

showTooltip(

point?: IPoint

)

#

Returns boolean

Shows the element's Tooltip.

A tooltip will be populated using text templates in either tooltipHTML or tooltipText as well as data in tooltipDataItem.

Tooltip

toBack()

#

Returns void

Moves the element to the very bottom in the element order, so that it appears behind other elements.

toFront()

#

Returns void

Moves the element to the very top in element order, so that it appears in front of other elements.

There are 4 inherited items currently hidden from this list.

Events

#appeared

Param { type: "appeared",
  target: this }

Invoked when Sprite appears. Sprite appears when sprite.appear() method is called and show animation is finished.

#beforedisposed

Param { type: "beforedisposed",
  target: this }

Invoked just before Sprite is disposed.

#beforevalidated

Param { type: "beforevalidated",
  target: this }

Invoked before Sprite is validated.

@todo Description (check)

#blur

Param { event: FocusEvent,
  type: "blur",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when focusable object loses focus, e.g. by clicking outside it or pressing TAB button to focus on the next focusable object.

#disabled

Param { type: "disabled",
  target: this }

Invoked when sprite is disabled

#doublehit

Param SpritePointerTypeEvent & SpritePointEvent & SpriteMouseTouchEvent & { type: "doublehit",
  target: this }

Invoked when Sprite is clicked or touched twice in rapid succession.

#down

Param PointerTypeEvent & PointerEvent & MouseTouchEvent & { type: "down",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when the mouse button is pressed or touch starts.

#drag

Param PointerTypeEvent & ShiftEvent & PointEvent & { event: MouseEvent | TouchEvent | KeyboardEvent,
  startPoint: IPoint,
  type: "drag",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when draggable object is being dragged. (using mouse, touch or keyboard)

#dragged

Param SpritePointerTypeEvent & SpriteShiftEvent & SpritePointEvent & { event: MouseEvent | TouchEvent | KeyboardEvent,
  startPoint: IPoint,
  type: "dragged",
  target: this }

Invoked when draggable object is being dragged. (using mouse, touch or keyboard).

This is simmilar but different then "drag" event in that it kicks in after "drag" which modifies Sprite coordinates. This allows doing own manipulations and corrections to element positions.

#dragstart

Param PointerTypeEvent & { event: MouseEvent | TouchEvent | KeyboardEvent,
  type: "dragstart",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when draggable object dragging starts. This event is not invoked immediatelly after down, but only if there's a movement of the pointer.

#dragstop

Param PointerTypeEvent & { event: MouseTouchEvent | KeyboardEvent,
  type: "dragstop",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when draggable object is released. This event will not fire if position of the object did not change.

#enabled

Param { type: "enabled",
  target: this }

Invoked when sprite is enabled

#focus

Param { event: FocusEvent,
  type: "focus",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when focusable object gains focus, e.g. by using TAB button.

#globalscalechanged

Param { type: "globalscalechanged",
  target: this }

Invoked when the global scale changed, meaning that scale of Sprite or any of its ascendants changed.

#hidden

Param { type: "hidden",
  target: this }

Invoked when visible Sprite is hidden.

#hit

Param SpritePointerTypeEvent & SpritePointEvent & SpriteMouseTouchEvent & { type: "hit",
  target: this }

Invoked when Sprite is clicked or touched.

#inited

Param { type: "inited",
  target: this }

Invoked when Sprite is initialized.

#input

Param { event: KeyboardEvent,
  type: "input",
  target: this }

Inherited from IInteractionObjectEvents

Invoked whenever information changes in the textual input elements, like <input>, <textarea>, etc.

#keydown

Param { event: KeyboardEvent,
  type: "keydown",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when the key is pressed on the keyboard.

#keypress

Param { event: KeyboardEvent,
  type: "keypress",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when the key generates a "press", e.g. pressing and holding a letter key will generate repeated "keypress" events.

#keyup

Param { event: KeyboardEvent,
  type: "keyup",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when the key is released on the keyboard.

#maxsizechanged

Param { previousHeight: number,
  previousWidth: number,
  type: "maxsizechanged",
  target: this }

Invoked when maximum available size of the Sprite changes, i.e. when the size of parent container changes.

#out

Param PointerTypeEvent & MouseTouchEvent & PointerEvent & { type: "out",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when mouse cursor moves out of hoverable object or it is no longer touched.

NOTE: this event might not always contains pointer parameter as event might be triggered by API?

#over

Param PointerTypeEvent & MouseTouchEvent & PointerEvent & { type: "over",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when mouse cursor moves over hoverable object or it is touched.

NOTE: this event might not always contains pointer parameter as event might be triggered by API?

#parentset

Param { type: "parentset",
  target: this }

Invoked when a sprite is added to a parent

#positionchanged

Param { type: "positionchanged",
  target: this }

Invoked when position of the Sprite changes.

#propertychanged

Param { property: string,
  type: "propertychanged",
  target: this }

Invoked when property of the Sprite changes.

#ready

Param { type: "ready",
  target: this }

Invoked when Sprite is becomes ready, that is it has finished all calculations and building itself.

For Container object (and all those inheriting it, including charts) this event will fire when all children become ready.

#removedfromqueue

Param { type: "removedfromqueue",
  target: this }

Invoked when chart is shown if am4core.options.queue = true or/and am4core.options.onlyShowOnViewport = true.

#resize

Param PointerTypeEvent & ScaleEvent & MouseTouchEvent & { point1: IPoint,
  point2: IPoint,
  startPoint1: IPoint,
  startPoint2: IPoint,
  type: "resize",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when resizable object is being resized either by mouse or touch pinch gesture.

#rightclick

Param { type: "rightclick",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when right mouse button is clicked on the object.

#shown

Param { type: "shown",
  target: this }

Invoked when hidden Sprite is shown.

#sizechanged

Param { type: "sizechanged",
  target: this }

Invoked when size of the Sprite changes.

#swipe

Param PointerTypeEvent & MouseTouchEvent & { type: "swipe",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when user performs "swiping" gesture (quick horizontal movement) on the object, either using mouse or touch.

#swipeleft

Param PointerTypeEvent & MouseTouchEvent & { type: "swipeleft",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when user performs "swiping" gesture towards left.

#swiperight

Param PointerTypeEvent & MouseTouchEvent & { type: "swiperight",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when user performs "swiping" gesture towards right.

#toggled

Param { type: "toggled",
  target: this }

Invoked when togglable Sprite is being toggled on and off. (its isActive property is being changed)

#track

Param SpritePointerTypeEvent & SpritePointEvent & SpritePointerEvent & SpriteMouseTouchEvent & { type: "track",
  target: this }

Invoked when pointer (mouse cursor or touch point) moves over trackable Sprite.

#transformed

Param { dummyData: string,
  type: "transformed",
  target: this }

@todo Description

#transitionended

Param { type: "transitionended",
  target: this }

Invoked when Sprite completes transition to a SpriteState.

#up

Param PointerTypeEvent & PointerEvent & MouseTouchEvent & { type: "up",
  target: this }

Inherited from IInteractionObjectEvents

Invoked when the mouse button is released or touch ends.

#validated

Param { type: "validated",
  target: this }

Invoked when Sprite is validated. (on init or after update)

@todo Description (check)

#visibilitychanged

Param { visible: boolean,
  type: "visibilitychanged",
  target: this }

Invoked when visibility of the Sprite changes. (from visible to hidden, and vice versa)

#wheel

Param SpritePointEvent & SpriteShiftEvent & { event: WheelEvent,
  type: "wheel",
  target: this }

Invoked when user turns mouse wheel while over the Sprite.

#wheeldown

Param SpritePointEvent & SpriteShiftEvent & { event: WheelEvent,
  type: "wheeldown",
  target: this }

Invoked when user turns mouse wheel downwards while over the Sprite.

#wheelleft

Param SpritePointEvent & SpriteShiftEvent & { event: WheelEvent,
  type: "wheelleft",
  target: this }

Invoked when user turns mouse wheel leftwards while over the Sprite.

#wheelright

Param SpritePointEvent & SpriteShiftEvent & { event: WheelEvent,
  type: "wheelright",
  target: this }

Invoked when user turns mouse wheel rightwards while over the Sprite.

#wheelup

Param SpritePointEvent & SpriteShiftEvent & { event: WheelEvent,
  type: "wheelup",
  target: this }

Invoked when user turns mouse wheel upwards while over the Sprite.

#zIndexChanged

Param { type: "zIndexChanged",
  target: this }

Invoked when zIndex of a sprite is changed

There are 18 inherited items currently hidden from this list.

Adapters

#align

Param Align

Inherited from ISpriteProperties

#alwaysShowTooltip

Param boolean

Inherited from ISpriteProperties

#clickable

Param boolean

Inherited from ISpriteProperties

#contextMenuDisabled

Param boolean

Inherited from ISpriteProperties

#criticalError

Param Error

#cursorOptions

Param ICursorOptions

#disabled

Param boolean

Inherited from ISpriteProperties

#draggable

Param boolean

Inherited from ISpriteProperties

#dx

Param number

Inherited from ISpriteProperties

#dy

Param number

Inherited from ISpriteProperties

#fill

Param Color | LinearGradient | RadialGradient | Pattern

Inherited from ISpriteProperties

#fillModifier

Param ColorModifier

Inherited from ISpriteProperties

#fillOpacity

Param number

Inherited from ISpriteProperties

#focusable

Param boolean

Inherited from ISpriteProperties

#globalScale

Param number

#height

Param number | Percent

Inherited from ISpriteProperties

#hidden

Param boolean

Inherited from ISpriteProperties

#hitOptions

Param IHitOptions

#horizontalCenter

Param HorizontalCenter

Inherited from ISpriteProperties

#hoverOnFocus

Param boolean

Inherited from ISpriteProperties

#hoverOptions

Param IHoverOptions

#hoverable

Param boolean

Inherited from ISpriteProperties

#id

Param string

Inherited from ISpriteProperties

#inert

Param boolean

Inherited from ISpriteProperties

#inertiaOptions

Param Dictionary < InertiaTypes, IInertiaOptions >

#innerHeight

Param number

#innerWidth

Param number

#interactionsEnabled

Param boolean

Inherited from ISpriteProperties

#isActive

Param boolean

Inherited from ISpriteProperties

#isHover

Param boolean

Inherited from ISpriteProperties

#keyboardOptions

Param IKeyboardOptions

#marginBottom

Param number

Inherited from ISpriteProperties

#marginLeft

Param number

Inherited from ISpriteProperties

#marginRight

Param number

Inherited from ISpriteProperties

#marginTop

Param number

Inherited from ISpriteProperties

#mask

Param Sprite

#maxHeight

Param number

Inherited from ISpriteProperties

#maxWidth

Param number

Inherited from ISpriteProperties

#maxX

Param number

Inherited from ISpriteProperties

#maxY

Param number

Inherited from ISpriteProperties

#measuredHeight

Param number

#measuredWidth

Param number

#minHeight

Param number

Inherited from ISpriteProperties

#minWidth

Param number

Inherited from ISpriteProperties

#minX

Param number

Inherited from ISpriteProperties

#minY

Param number

Inherited from ISpriteProperties

#mouseOptions

Param IMouseOptions

#nonScaling

Param boolean

Inherited from ISpriteProperties

#nonScalingStroke

Param boolean

Inherited from ISpriteProperties

#opacity

Param number

Inherited from ISpriteProperties

#outerHeight

Param number

#outerWidth

Param number

#paddingBottom

Param number

Inherited from ISpriteProperties

#paddingLeft

Param number

Inherited from ISpriteProperties

#paddingRight

Param number

Inherited from ISpriteProperties

#paddingTop

Param number

Inherited from ISpriteProperties

#path

Param string

Inherited from ISpriteProperties

#pixelHeight

Param number

#pixelMarginBottom

Param number

#pixelMarginLeft

Param number

#pixelMarginRight

Param number

#pixelMarginTop

Param number

#pixelPerfect

Param boolean

Inherited from ISpriteProperties

#pixelWidth

Param number

#pixelX

Param number

#pixelY

Param number

#populateString

Param string

#readerChecked

Param boolean

Inherited from ISpriteProperties

#readerControls

Param string

Inherited from ISpriteProperties

#readerDescribedBy

Param string

Inherited from ISpriteProperties

#readerDescription

Param string

Inherited from ISpriteProperties

#readerHidden

Param boolean

Inherited from ISpriteProperties

#readerLabelledBy

Param string

Inherited from ISpriteProperties

#readerLive

Param AriaLive

Inherited from ISpriteProperties

#readerOrientation

Param string

Inherited from ISpriteProperties

#readerTitle

Param string

Inherited from ISpriteProperties

#readerValueNow

Param string

Inherited from ISpriteProperties

#readerValueText

Param string

Inherited from ISpriteProperties

#relativeHeight

Param number

#relativeMarginBottom

Param number

#relativeMarginLeft

Param number

#relativeMarginRight

Param number

#relativeMarginTop

Param number

#relativeWidth

Param number

#relativeX

Param number

#relativeY

Param number

#resizable

Param boolean

Inherited from ISpriteProperties

#role

Param Roles

Inherited from ISpriteProperties

#rotation

Param number

Inherited from ISpriteProperties

#scale

Param number

Inherited from ISpriteProperties

#shapeRendering

Param ShapeRendering

Inherited from ISpriteProperties

#showOnInit

Param boolean

Inherited from ISpriteProperties

#showTooltipOn

Param "hover" | "hit" | "always"

Inherited from ISpriteProperties

#stroke

Param Color | LinearGradient | RadialGradient | Pattern

Inherited from ISpriteProperties

#strokeDasharray

Param string

Inherited from ISpriteProperties

#strokeDashoffset

Param number

Inherited from ISpriteProperties

#strokeLinecap

Param "butt" | "square" | "round"

Inherited from ISpriteProperties

#strokeLinejoin

Param "miter" | "round" | "bevel"

Inherited from ISpriteProperties

#strokeModifier

Param ColorModifier

Inherited from ISpriteProperties

#strokeOpacity

Param number

Inherited from ISpriteProperties

#strokeWidth

Param number

Inherited from ISpriteProperties

#swipeOptions

Param ISwipeOptions

#swipeable

Param boolean

Inherited from ISpriteProperties

#tabindex

Param number

Inherited from ISpriteProperties

#togglable

Param boolean

Inherited from ISpriteProperties

#tooltipHTML

Param string

Inherited from ISpriteProperties

#tooltipPosition

Param "fixed" | "pointer"

Inherited from ISpriteProperties

#tooltipText

Param string

Inherited from ISpriteProperties

#tooltipX

Param number | Percent

Inherited from ISpriteProperties

#tooltipY

Param number | Percent

Inherited from ISpriteProperties

#trackable

Param boolean

Inherited from ISpriteProperties

#url

Param string

Inherited from ISpriteProperties

#urlTarget

Param string

Inherited from ISpriteProperties

#userClassName

Param string

Inherited from ISpriteProperties

#valign

Param VerticalAlign

Inherited from ISpriteProperties

#verticalCenter

Param VerticalCenter

Inherited from ISpriteProperties

#visible

Param boolean

Inherited from ISpriteProperties

#wheelable

Param boolean

Inherited from ISpriteProperties

#width

Param number | Percent

Inherited from ISpriteProperties

#x

Param number | Percent

Inherited from ISpriteProperties

#y

Param number | Percent

Inherited from ISpriteProperties

#zIndex

Param number

Inherited from ISpriteProperties

There are 89 inherited items currently hidden from this list.