IColorSetSettings

Type interface

Inheritance

IColorSetSettings extends IEntitySettings.

IColorSetSettings is not extended by any other symbol.

Properties

animations
#

Type Array

Inherited from IEntitySettings

Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.

Each one animates a setting of the element (or, with target: "dataItem", a value of its data item - a map point's positionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.

sprite.set("animations", [
  { key: "rotation", to: 360, duration: 4000, loops: 0 },
  { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" }
]);

@since 5.20.8

baseColor
#

Type Color

A base color to generate new colors from if colors is not set.

colors
#

Type Color[]

The colors in the set. Generated colors are added to this list.

id
#

Type undefined | string

Inherited from IEntitySettings

A unique ID for looking the element up in root.entitiesById. Setting an ID that another element already has throws an error.

ignoreThemes
#

Type undefined | false | true

Default false

Inherited from IEntitySettings

Ignores themes: no theme rule applies to the element, not even one of the default theme.

@since 5.15.6

passOptions
#

Type IColorSetStepOptions

How the colors generated when the list runs out differ from the original list. Each time the list runs out, a new pass of colors is added, shifted by these amounts once more.

reuse
#

Type undefined | false | true

Default false

Repeats the list from the start when it runs out, instead of generating new colors.

saturation
#

Type undefined | number

Saturation for every color the set returns, from 0 (grey) to 1.

startIndex
#

Type undefined | number

Default 0

Index of the color the first next() returns, and reset() goes back to.

stateAnimationDuration
#

Type undefined | number

Default 0

Inherited from IEntitySettings

How long, in milliseconds, a switch from one state to another animates.

0 switches at once.

stateAnimationEasing
#

Type $ease.Easing

Default out(cubic)

Inherited from IEntitySettings

Easing of the animated switch from one state to another.

step
#

Type undefined | number

Default 1

How many positions next() moves each time: 2 returns every second color.

themeTags
#

Type Array

Inherited from IEntitySettings

Tags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.

Click here for more info

themeTagsSelf
#

Type Array

Inherited from IEntitySettings

Tags that theme rules can target, like themeTags, but only for this element, not its children.

Click here for more info

themes
#

Type Array

Inherited from IEntitySettings

Themes applied to the element and everything inside it.

userData
#

Type any

Inherited from IEntitySettings

Any data of your own to keep with the element.

There are 9 inherited items currently hidden from this list.