IBulletSettings

Type interface

Inheritance

IBulletSettings extends IEntitySettings.

IBulletSettings is not extended by any other symbol.

Properties

animations
#

Type Array

Inherited from IEntitySettings

Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.

Each one animates a setting of the element (or, with target: "dataItem", a value of its data item - a map point's positionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.

sprite.set("animations", [
  { key: "rotation", to: 360, duration: 4000, loops: 0 },
  { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" }
]);

@since 5.20.8

autoRotate
#

Type undefined | false | true

Default false

Rotates the bullet to follow the direction of the line it sits on.

Works on links of Flow charts, HierarchyLink and MapSankeySeries, and in MapPointSeries for points placed on a MapLine.

autoRotateAngle
#

Type undefined | number

Degrees added to the angle that autoRotate sets.

dynamic
#

Type undefined | false | true

Default false

Refreshes the sprite (its fill, size and label text, and those of its children) each time the series positions its bullets.

field
#

Type "open" | "high" | "low" | "value"

Places the bullet at this value of the data item along the value axis, in place of the location on that axis. The location across it still applies.

  • IMPORTANT: this setting works with XYSeries only.

Click here for more info
@since 5.6.0

id
#

Type undefined | string

Inherited from IEntitySettings

A unique ID for looking the element up in root.entitiesById. Setting an ID that another element already has throws an error.

ignoreThemes
#

Type undefined | false | true

Default false

Inherited from IEntitySettings

Ignores themes: no theme rule applies to the element, not even one of the default theme.

@since 5.15.6

locationX
#

Type undefined | number

Default 0.5

Horizontal location within the target element, from 0 (left) to 1 (right). In a pie slice it runs along the arc.

locationY
#

Type undefined | number

Default 0.5

Vertical location within the target element, from 0 (top) to 1 (bottom). On XY columns 0 is the column's base and 1 its value end;

in a pie slice it runs from the inner to the outer radius.

sprite
#

Type Sprite

The element the bullet shows.

stacked
#

Type "up" | "down" | "auto"

Stacks bullets at the same spot instead of overlapping them.

  • "up" - stacks bullets upwards (rightwards on a horizontal series).
  • "down" - stacks bullets downwards (leftwards on a horizontal series).
  • "auto" - stacks bullets in the direction that offers more space.
  • IMPORTANT: this setting works with XYSeries only.

Click here for more info
@since 5.6.0

stateAnimationDuration
#

Type undefined | number

Default 0

Inherited from IEntitySettings

How long, in milliseconds, a switch from one state to another animates.

0 switches at once.

stateAnimationEasing
#

Type $ease.Easing

Default out(cubic)

Inherited from IEntitySettings

Easing of the animated switch from one state to another.

themeTags
#

Type Array

Inherited from IEntitySettings

Tags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.

Click here for more info

themeTagsSelf
#

Type Array

Inherited from IEntitySettings

Tags that theme rules can target, like themeTags, but only for this element, not its children.

Click here for more info

themes
#

Type Array

Inherited from IEntitySettings

Themes applied to the element and everything inside it.

userData
#

Type any

Inherited from IEntitySettings

Any data of your own to keep with the element.

There are 9 inherited items currently hidden from this list.