ISliceGrouperSettings

Type interface

Inheritance

ISliceGrouperSettings extends IEntitySettings.

ISliceGrouperSettings is not extended by any other symbol.

Properties

animations
#

Type Array

Inherited from IEntitySettings

Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it.

Each one animates a setting of the element (or, with target: "dataItem", a value of its data item - a map point's positionOnLine, say). They start when the setting is applied, restart when it changes, and stop when the element is disposed. A saved config keeps what was configured, never a value caught half way through an animation.

sprite.set("animations", [
  { key: "rotation", to: 360, duration: 4000, loops: 0 },
  { key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" }
]);

@since 5.20.8

clickBehavior
#

Type "none" | "break" | "zoom"

Default "none"

What a click on the group slice does:

  • "none": nothing.
  • "break": replaces the group slice with the small slices.
  • "zoom": shows only the small slices, hiding the others.

Set it when creating the plugin: zoomOutButton is made only then.

groupName
#

Type undefined | string

Default "Other"

Name (category) of the group slice.

id
#

Type undefined | string

Inherited from IEntitySettings

A unique ID for looking the element up in root.entitiesById. Setting an ID that another element already has throws an error.

ignoreThemes
#

Type undefined | false | true

Default false

Inherited from IEntitySettings

Ignores themes: no theme rule applies to the element, not even one of the default theme.

@since 5.15.6

legend
#

Type Legend

Legend to keep in step with the grouping: it gets an item for the group slice, and the items of the grouped slices are hidden.

limit
#

Type undefined | number

Keeps only this many first slices; the rest are grouped.

series
#

Type PercentSeries

The series whose small slices are grouped.

stateAnimationDuration
#

Type undefined | number

Default 0

Inherited from IEntitySettings

How long, in milliseconds, a switch from one state to another animates.

0 switches at once.

stateAnimationEasing
#

Type $ease.Easing

Default out(cubic)

Inherited from IEntitySettings

Easing of the animated switch from one state to another.

themeTags
#

Type Array

Inherited from IEntitySettings

Tags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent.

Click here for more info

themeTagsSelf
#

Type Array

Inherited from IEntitySettings

Tags that theme rules can target, like themeTags, but only for this element, not its children.

Click here for more info

themes
#

Type Array

Inherited from IEntitySettings

Themes applied to the element and everything inside it.

threshold
#

Type undefined | number

Default 5

Slices whose share of the total is at or below this percent are grouped.

userData
#

Type any

Inherited from IEntitySettings

Any data of your own to keep with the element.

There are 9 inherited items currently hidden from this list.