Type interface
Inheritance
IEntitySettings does not extend any other symbol.
IEntitySettings is extended by IColorSetSettings, ILayoutSettings, ISpriteSettings, IPatternSettings, IGradientSettings, IInterfaceColorsSettings, INumberFormatterSettings, IDateFormatterSettings, IDurationFormatterSettings, ILanguageSettings, IModalSettings, IBulletSettings, IPatternSetSettings, IDataProcessorSettings, IAxisBulletSettings, IStockControlSettings, IDropdownSettings, IStockToolbarSettings, ISerializerSettings, IExportingSettings, IExportingMenuSettings, IAnnotatorSettings, ISliceGrouperSettings.
Properties
|
animations # |
Type Animations the element plays on its own, described as data - so they can be set from a JSON config and saved with it. Each one animates a setting of the element (or, with sprite.set("animations", [
{ key: "rotation", to: 360, duration: 4000, loops: 0 },
{ key: "scale", from: 1, to: 1.3, duration: 800, loops: 0, yoyo: true, easing: "sine" }
]);
@since 5.20.8 |
|---|---|
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id # |
Type A unique ID for looking the element up in |
|
ignoreThemes # |
Type Default Ignores themes: no theme rule applies to the element, not even one of the default theme. @since 5.15.6 |
|
stateAnimationDuration # |
Type Default How long, in milliseconds, a switch from one state to another animates.
|
|
stateAnimationEasing # |
Type Default Easing of the animated switch from one state to another. |
|
themeTags # |
Type Tags that theme rules can target. They also count for the element's children, so a rule can match a child by a tag of its parent. Click here for more info |
|
themeTagsSelf # |
Type Tags that theme rules can target, like Click here for more info |
|
themes # |
Type Themes applied to the element and everything inside it. |
|
userData # |
Type Any data of your own to keep with the element. |