PatternSet

Type class

An object which holds list of Pattern objects and can serve them up in an interative way.

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@since 5.10.0

Sources

This information about PatternSet is provided for reference only and is not available through exported packages and thus should not be imported or used on its own.

Inheritance

PatternSet extends Entity.

PatternSet is not extended by any other symbol.

Settings

Set these settings on a PatternSet object using its set() and setAll() methods.

Read about settings concept.

color
#

Type Color

A base color to use for all patterns.

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id
#

Type undefined | string

Inherited from IEntitySettings

A custom string ID for the element.

If set, element can be looked up via am5.registry.entitiesById.

Will raise error if an element with the same ID already exists.

patterns
#

Type Pattern[]

List of colors in the set.

startIndex
#

Type undefined | number

Start iterating patterns from specific index.

stateAnimationDuration
#

Type undefined | number

Inherited from IEntitySettings

Duration of transition from one state to another.

stateAnimationEasing
#

Type $ease.Easing

Inherited from IEntitySettings

Easing of transition from one state to another.

step
#

Type undefined | number

Default 1

A step size when using next().

E.g. setting to 2 will make it return every second pattern in the list.

themeTags
#

Type Array

Inherited from IEntitySettings

Tags which can be used by the theme rules.

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themeTagsSelf
#

Type Array

Inherited from IEntitySettings

Tags which can be used by the theme rules.

These tags only apply to this object, not any children.

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themes
#

Type Array

Inherited from IEntitySettings

A list of themes applied to the element.

userData
#

Type any

Inherited from IEntitySettings

A storage for any custom user data that needs to be associated with the element.

There are 7 inherited items currently hidden from this list.

Private settings

These are read-only settings accessible from a PatternSet object using its getPrivate() method.

Read about private settings.

currentStep
#

Read only

Type undefined | number

Current step.

Properties

adapters
#

Type Adapters

Default new Adapters(this)

Inherited from Entity

className
#

Static

Type string

Default "PatternSet"

classNames
#

Static

Type Array

Default "PatternSet", "Entity"

enableDispose
#

Type boolean

Default true

Inherited from Settings

If this is set to false then disposing does nothing, it's a no-op.

events
#

Type EventDispatcher

Default this._createEvents()

Inherited from Entity

root
#

Type Root

Inherited from Entity

An instance of Root object.

@readonly
@since 5.0.6

states
#

Type States

Default new States(this)

Inherited from Entity

template
#

Type Template | undefined

Inherited from Entity

@todo needs description

uid
#

Type number

Default ++counter

Inherited from Settings

Unique ID.

There are 7 inherited items currently hidden from this list.

Methods

animate(

options: AnimationOptions

)

#

Returns Animation

Inherited from Settings

Animates setting values from current/start values to new ones.

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dispose()

#

Returns void

Inherited from Settings

Disposes this object.

get(

key: Key,
fallback: F

)

#

Returns NonNullable | F

Inherited from Entity

Returns settings value for the specified key.

If there is no value, fallback is returned instead (if set).

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getCirclePattern(

settings: ICirclePatternSettings

)

#

Returns CirclePattern

Returns a CirclePattern].

getIndex(

index: number

)

#

Returns Pattern

Returns a [[Pattern at specific index.

getLinePattern(

settings: ILinePatternSettings

)

#

Returns LinePattern

Returns a LinePattern].

getRectanglePattern(

settings: IRectanglePatternSettings

)

#

Returns RectanglePattern

Returns a [[RectanglePattern].

has(

key: Key

)

#

Returns boolean

Inherited from Settings

Returns true if the setting exists.

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isDisposed()

#

Returns boolean

Inherited from Settings

Returns true if this element is disposed.

isType(

type: string

)

#

Returns this

Inherited from Entity

Checks if element is of certain class (or inherits one).

new(

root: Root,
settings: ITSettings,
template?: Template

)

#

Static

Returns T

Inherited from Entity

Use this method to create an instance of this class.

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next()

#

Returns Pattern

Returns next [[Color in the list.

If the list is out of colors, new ones are generated dynamically.

off(

key: Key,
callback?: undefined | ( value: [""], target: this, key: Key) => void

)

#

Returns void

Inherited from Settings

Removes a callback for when value of a setting changes.

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@since 5.9.2

offPrivate(

key: Key,
callback?: undefined | ( value: [""], target: this, key: Key) => void

)

#

Returns void

Inherited from Settings

Removes a callback for when value of a private setting changes.

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@since 5.9.2

on(

key: Key,
callback: ( value: [""], target: this, key: Key) => void

)

#

Returns IDisposer

Inherited from Settings

Sets a callback function to invoke when specific key of settings changes or is set.

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onPrivate(

key: Key,
callback: ( value: [""], target: this, key: Key) => void

)

#

Returns IDisposer

Inherited from Settings

Sets a callback function to invoke when specific key of private settings changes or is set.

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remove(

key: Key

)

#

Returns void

Inherited from Entity

Removes a setting value for the specified key.

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removeAll()

#

Returns void

Inherited from Settings

Removes all keys;

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reset()

#

Returns void

Resets counter to the start of the list, so the next call for next() will return the first pattern.

set(

key: Key,
value: Value

)

#

Returns Value

Inherited from Entity

Sets a setting value for the specified key, and returns the same value.

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setAll(

settings: Partial

)

#

Returns void

Inherited from Settings

Sets multiple settings at once.

settings must be an object with key: value pairs.

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setTimeout(

fn: () => void,
delay: number

)

#

Returns IDisposer

Inherited from Entity

Creates and returns a "disposable" timeout.

There are 16 inherited items currently hidden from this list.

Events

PatternSet does not have any events.